fc:\projects\games\fp.bin r5b00 efff ; Equates d 4000 ScreenBase d 4001 ScreenBase+1 d 5800 Attrs l 9400 GameCode l AEE0 InitStars l AF49 CreateStars ; IY+N offsets set 0 ; demo t 0 clear y+0 dDemoText_L y+1 dDemoText_H y+2 dDemoObje_L y+3 dDemoObje_H ; IX+N offsets set 1 ; ix = obje t 1 clear x+0 dpnObje_L x+1 dpnObje_H x+2 dppObje_L x+3 dppObje_H x+4 dpnFreeObje_L x+5 dpnFreeObje_H x+6 dObjeX_L x+7 dObjeX_H x+8 dObjeY_L x+9 dObjeY_H x+10 dObjeZ_L x+11 dObjeZ_H x+12 dObjedX_L x+13 dObjedX_H x+14 dObjedY_L x+15 dObjedY_H x+16 dObjedZ_L x+17 dObjedZ_H x+18 dObjeOX_L x+19 dObjeOX_H x+20 dObjeOY_L x+21 dObjeOY_H x+22 dObjeOZ_L x+23 dObjeOZ_H x+24 dObjeDispXL_L x+25 dObjeDispXL_H x+26 dObjeDispXR_L x+27 dObjeDispXR_H x+28 dObjeDispYT_L x+29 dObjeDispYT_H x+30 dObjeDispYB_L x+31 dObjeDispYB_H x+34 dObjeFFH1_L x+35 dObjeFFH1_H x+36 dObjeFFH2_L x+37 dObjeFFH2_H x+38 dObjeFFV1_L x+39 dObjeFFV1_H x+40 dObjeFFV2_L x+41 dObjeFFV2_H x+48 dObjepDraw x+49 dObjepUnDraw x+50 dObjeDraw_L x+51 dObjeDraw_H x+52 dObjeShot_L x+53 dObjeShot_H x+54 dObjeColl_L x+55 dObjeColl_H x+56 dObjeMiss_L x+57 dObjeMiss_H x+58 dObjeAlter_L x+59 dObjeAlter_H x+60 dObjeMove_L x+61 dObjeMove_H x+62 dObjeFlags x+63 dObjeStateF x+64 dObjeStarComp x+65 dObjeAXS_L x+66 dObjeAXS_H x+67 dObjeAYS_L x+68 dObjeAYS_H x+69 dObjepSizeTab_L x+70 dObjepSizeTab_H x+71 dObjeCnt x+72 dObjeBdXS_L x+73 dObjeBdXS_H x+74 dObjeBdYS_L x+75 dObjeBdYS_H x+76 dObjeBXS_L x+77 dObjeBXS_H x+78 dObjeBYS_L x+79 dObjeBYS_H x+81 dObjeCol x+82 dObjeCntA x+83 dObjeCntiA x+84 dObjeCntB x+85 dObjeCntiB x+86 dObjeWidthX x+87 dObjeWidthY x+88 dObjeClipFlags x+89 dObjeWeapon ; IY+N offsets set 3 ; These include the line IY ; obje/line t 3 clear x+0 dpnObje_L x+1 dpnObje_H x+2 dppObje_L x+3 dppObje_H x+4 dpnFreeObje_L x+5 dpnFreeObje_H x+6 dObjeX_L x+7 dObjeX_H x+8 dObjeY_L x+9 dObjeY_H x+10 dObjeZ_L x+11 dObjeZ_H x+12 dObjedX_L x+13 dObjedX_H x+14 dObjedY_L x+15 dObjedY_H x+16 dObjedZ_L x+17 dObjedZ_H x+18 dObjeOX_L x+19 dObjeOX_H x+20 dObjeOY_L x+21 dObjeOY_H x+22 dObjeOZ_L x+23 dObjeOZ_H x+24 dObjeDispXL_L x+25 dObjeDispXL_H x+26 dObjeDispXR_L x+27 dObjeDispXR_H x+28 dObjeDispYT_L x+29 dObjeDispYT_H x+30 dObjeDispYB_L x+31 dObjeDispYB_H x+34 dObjeFFH1_L x+35 dObjeFFH1_H x+36 dObjeFFH2_L x+37 dObjeFFH2_H x+38 dObjeFFV1_L x+39 dObjeFFV1_H x+40 dObjeFFV2_L x+41 dObjeFFV2_H x+48 dObjepDraw x+49 dObjepUnDraw x+50 dObjeDraw_L x+51 dObjeDraw_H x+52 dObjeShot_L x+53 dObjeShot_H x+54 dObjeColl_L x+55 dObjeColl_H x+56 dObjeMiss_L x+57 dObjeMiss_H x+58 dObjeAlter_L x+59 dObjeAlter_H x+60 dObjeMove_L x+61 dObjeMove_H x+62 dObjeFlags x+63 dObjeStateF x+64 dObjeStarComp x+65 dObjeAXS_L x+66 dObjeAXS_H x+67 dObjeAYS_L x+68 dObjeAYS_H x+69 dObjepSizeTab_L x+70 dObjepSizeTab_H x+71 dObjeCnt x+72 dObjeBdXS_L x+73 dObjeBdXS_H x+74 dObjeBdYS_L x+75 dObjeBdYS_H x+76 dObjeBXS_L x+77 dObjeBXS_H x+78 dObjeBYS_L x+79 dObjeBYS_H x+81 dObjeCol x+82 dObjeCntA x+83 dObjeCntiA x+84 dObjeCntB x+85 dObjeCntiB x+86 dObjeWidthX x+87 dObjeWidthY x+88 dObjeClipFlags x+89 dObjeWeapon y+0 dpLineAlg_L y+1 dpLineAlg_H y+2 dpnLine_L y+3 dpnLine_H y+4 dpnLineFree_L y+5 dpnLineFree_H y+6 dLineA y+7 dLineB y+8 dLineC y+9 dLineD y+10 dLineE y+11 dLineL y+12 dLineH y+13 dLineA1 y+14 dLineC1 y+15 dLineE1 y+16 dLineL1 y+17 dLineH1 y+18 dLineSxx y+19 dLineBit y+20 dLineSyy y+21 dLineHV y+22 dLineIX_L y+23 dLineIX_H ; 4 = line t 4 clear x+0 dpLineAlg_L x+1 dpLineAlg_H x+2 dpnLine_L x+3 dpnLine_H x+4 dpnLineFree_L x+5 dpnLineFree_H ; 5 = iy as object t 5 clear object as IY y+0 dpnObje_L y+1 dpnObje_H y+2 dppObje_L y+3 dppObje_H y+4 dpnFreeObje_L y+5 dpnFreeObje_H y+6 dObjeX_L y+7 dObjeX_H y+8 dObjeY_L y+9 dObjeY_H y+10 dObjeZ_L y+11 dObjeZ_H y+12 dObjedX_L y+13 dObjedX_H y+14 dObjedY_L y+15 dObjedY_H y+16 dObjedZ_L y+17 dObjedZ_H y+18 dObjeOX_L y+19 dObjeOX_H y+20 dObjeOY_L y+21 dObjeOY_H y+22 dObjeOZ_L y+23 dObjeOZ_H y+24 dObjeDispXL_L y+25 dObjeDispXL_H y+26 dObjeDispXR_L y+27 dObjeDispXR_H y+28 dObjeDispYT_L y+29 dObjeDispYT_H y+30 dObjeDispYB_L y+31 dObjeDispYB_H y+34 dObjeFFH1_L y+35 dObjeFFH1_H y+36 dObjeFFH2_L y+37 dObjeFFH2_H y+38 dObjeFFV1_L y+39 dObjeFFV1_H y+40 dObjeFFV2_L y+41 dObjeFFV2_H y+48 dObjepDraw y+49 dObjepUnDraw y+50 dObjeDraw_L y+51 dObjeDraw_H y+52 dObjeShot_L y+53 dObjeShot_H y+54 dObjeColl_L y+55 dObjeColl_H y+56 dObjeMiss_L y+57 dObjeMiss_H y+58 dObjeAlter_L y+59 dObjeAlter_H y+60 dObjeMove_L y+61 dObjeMove_H y+62 dObjeFlags y+63 dObjeStateF y+64 dObjeStarComp y+65 dObjeAXS_L y+66 dObjeAXS_H y+67 dObjeAYS_L y+68 dObjeAYS_H y+69 dObjepSizeTab_L y+70 dObjepSizeTab_H y+71 dObjeCnt y+72 dObjeBdXS_L y+73 dObjeBdXS_H y+74 dObjeBdYS_L y+75 dObjeBdYS_H y+76 dObjeBXS_L y+77 dObjeBXS_H y+78 dObjeBYS_L y+79 dObjeBYS_H y+81 dObjeCol y+82 dObjeCntA y+83 dObjeCntiA y+84 dObjeCntB y+85 dObjeCntiB y+86 dObjeWidthX y+87 dObjeWidthY y+88 dObjeClipFlags y+89 dObjeWeapon ; 6 both as object t 6 clear x+0 dpnObje_L x+1 dpnObje_H x+2 dppObje_L x+3 dppObje_H x+4 dpnFreeObje_L x+5 dpnFreeObje_H x+6 dObjeX_L x+7 dObjeX_H x+8 dObjeY_L x+9 dObjeY_H x+10 dObjeZ_L x+11 dObjeZ_H x+12 dObjedX_L x+13 dObjedX_H x+14 dObjedY_L x+15 dObjedY_H x+16 dObjedZ_L x+17 dObjedZ_H x+18 dObjeOX_L x+19 dObjeOX_H x+20 dObjeOY_L x+21 dObjeOY_H x+22 dObjeOZ_L x+23 dObjeOZ_H x+24 dObjeDispXL_L x+25 dObjeDispXL_H x+26 dObjeDispXR_L x+27 dObjeDispXR_H x+28 dObjeDispYT_L x+29 dObjeDispYT_H x+30 dObjeDispYB_L x+31 dObjeDispYB_H x+34 dObjeFFH1_L x+35 dObjeFFH1_H x+36 dObjeFFH2_L x+37 dObjeFFH2_H x+38 dObjeFFV1_L x+39 dObjeFFV1_H x+40 dObjeFFV2_L x+41 dObjeFFV2_H x+48 dObjepDraw x+49 dObjepUnDraw x+50 dObjeDraw_L x+51 dObjeDraw_H x+52 dObjeShot_L x+53 dObjeShot_H x+54 dObjeColl_L x+55 dObjeColl_H x+56 dObjeMiss_L x+57 dObjeMiss_H x+58 dObjeAlter_L x+59 dObjeAlter_H x+60 dObjeMove_L x+61 dObjeMove_H x+62 dObjeFlags x+63 dObjeStateF x+64 dObjeStarComp x+65 dObjeAXS_L x+66 dObjeAXS_H x+67 dObjeAYS_L x+68 dObjeAYS_H x+69 dObjepSizeTab_L x+70 dObjepSizeTab_H x+71 dObjeCnt x+72 dObjeBdXS_L x+73 dObjeBdXS_H x+74 dObjeBdYS_L x+75 dObjeBdYS_H x+76 dObjeBXS_L x+77 dObjeBXS_H x+78 dObjeBYS_L x+79 dObjeBYS_H x+81 dObjeCol x+82 dObjeCntA x+83 dObjeCntiA x+84 dObjeCntB x+85 dObjeCntiB x+86 dObjeWidthX x+87 dObjeWidthY x+88 dObjeClipFlags x+89 dObjeWeapon y+0 dpnObje_L y+1 dpnObje_H y+2 dppObje_L y+3 dppObje_H y+4 dpnFreeObje_L y+5 dpnFreeObje_H y+6 dObjeX_L y+7 dObjeX_H y+8 dObjeY_L y+9 dObjeY_H y+10 dObjeZ_L y+11 dObjeZ_H y+12 dObjedX_L y+13 dObjedX_H y+14 dObjedY_L y+15 dObjedY_H y+16 dObjedZ_L y+17 dObjedZ_H y+18 dObjeOX_L y+19 dObjeOX_H y+20 dObjeOY_L y+21 dObjeOY_H y+22 dObjeOZ_L y+23 dObjeOZ_H y+24 dObjeDispXL_L y+25 dObjeDispXL_H y+26 dObjeDispXR_L y+27 dObjeDispXR_H y+28 dObjeDispYT_L y+29 dObjeDispYT_H y+30 dObjeDispYB_L y+31 dObjeDispYB_H y+34 dObjeFFH1_L y+35 dObjeFFH1_H y+36 dObjeFFH2_L y+37 dObjeFFH2_H y+38 dObjeFFV1_L y+39 dObjeFFV1_H y+40 dObjeFFV2_L y+41 dObjeFFV2_H y+48 dObjepDraw y+49 dObjepUnDraw y+50 dObjeDraw_L y+51 dObjeDraw_H y+52 dObjeShot_L y+53 dObjeShot_H y+54 dObjeColl_L y+55 dObjeColl_H y+56 dObjeMiss_L y+57 dObjeMiss_H y+58 dObjeAlter_L y+59 dObjeAlter_H y+60 dObjeMove_L y+61 dObjeMove_H y+62 dObjeFlags y+63 dObjeStateF y+64 dObjeStarComp y+65 dObjeAXS_L y+66 dObjeAXS_H y+67 dObjeAYS_L y+68 dObjeAYS_H y+69 dObjepSizeTab_L y+70 dObjepSizeTab_H y+71 dObjeCnt y+72 dObjeBdXS_L y+73 dObjeBdXS_H y+74 dObjeBdYS_L y+75 dObjeBdYS_H y+76 dObjeBXS_L y+77 dObjeBXS_H y+78 dObjeBYS_L y+79 dObjeBYS_H y+81 dObjeCol y+82 dObjeCntA y+83 dObjeCntiA y+84 dObjeCntB y+85 dObjeCntiB y+86 dObjeWidthX y+87 dObjeWidthY y+88 dObjeClipFlags y+89 dObjeWeapon ; IY+N offsets set 0 ; IX+N set 2 Rhino t 2 clear x+0 dRhinoSpeed x+1 dRhinoiSpeed x+2 dRhinoPos_L x+3 dRhinoPos_H x+4 dRhinoFlag ; IX+IY stars t 8 clear x+0 dpnStar_L x+1 dpnStar_H x+2 dpnStarFree_L x+3 dpnStarFree_H x+4 dStarX_L x+5 dStarX_H x+6 dStarY_L x+7 dStarY_H x+8 dStarZ_L x+9 dStarZ_H x+10 dStarAddr_L x+11 dStarAddr_H x+12 dStarBit x+13 dStarFlag y+0 dpnStar_L y+1 dpnStar_H y+2 dpnStarFree_L y+3 dpnStarFree_H y+4 dStarX_L y+5 dStarX_H y+6 dStarY_L y+7 dStarY_H y+8 dStarZ_L y+9 dStarZ_H y+10 dStarAddr_L y+11 dStarAddr_H y+12 dStarBit y+13 dStarFlag t 9 clear ; tunnels y+0 dTunnelPos1_L y+1 dTunnelPos1_H y+2 dTunnelAngle1 y+3 dTunnelPos2_L y+4 dTunnelPos2_H y+5 dTunnelAngle2 t 10 clear ; alterwindow x+0 dpnObje_L x+1 dpnObje_H x+2 dppObje_L x+3 dppObje_H x+4 dpnFreeObje_L x+5 dpnFreeObje_H x+6 dObjeX_L x+7 dObjeX_H x+8 dObjeY_L x+9 dObjeY_H x+10 dObjeZ_L x+11 dObjeZ_H x+12 dObjedX_L x+13 dObjedX_H x+14 dObjedY_L x+15 dObjedY_H x+16 dObjedZ_L x+17 dObjedZ_H x+18 dObjeOX_L x+19 dObjeOX_H x+20 dObjeOY_L x+21 dObjeOY_H x+22 dObjeOZ_L x+23 dObjeOZ_H x+24 dObjeDispXL_L x+25 dObjeDispXL_H x+26 dObjeDispXR_L x+27 dObjeDispXR_H x+28 dObjeDispYT_L x+29 dObjeDispYT_H x+30 dObjeDispYB_L x+31 dObjeDispYB_H x+34 dObjeFFH1_L x+35 dObjeFFH1_H x+36 dObjeFFH2_L x+37 dObjeFFH2_H x+38 dObjeFFV1_L x+39 dObjeFFV1_H x+40 dObjeFFV2_L x+41 dObjeFFV2_H x+48 dObjepDraw x+49 dObjepUnDraw x+50 dObjeDraw_L x+51 dObjeDraw_H x+52 dObjeShot_L x+53 dObjeShot_H x+54 dObjeColl_L x+55 dObjeColl_H x+56 dObjeMiss_L x+57 dObjeMiss_H x+58 dObjeAlter_L x+59 dObjeAlter_H x+60 dObjeMove_L x+61 dObjeMove_H x+62 dObjeFlags x+63 dObjeStateF x+64 dObjeStarComp x+65 dObjeAXS_L x+66 dObjeAXS_H x+67 dObjeAYS_L x+68 dObjeAYS_H x+69 dObjepSizeTab_L x+70 dObjepSizeTab_H x+71 dObjeCnt x+72 dObjeBdXS_L x+73 dObjeBdXS_H x+74 dObjeBdYS_L x+75 dObjeBdYS_H x+76 dObjeBXS_L x+77 dObjeBXS_H x+78 dObjeBYS_L x+79 dObjeBYS_H x+81 dObjeCol x+82 dObjeCntA x+83 dObjeCntiA x+84 dObjeCntB x+85 dObjeCntiB x+86 dObjeWidthX x+87 dObjeWidthY x+88 dObjeClipFlags x+89 dObjeWeapon y+0 dWindZ_L y+1 dWindZ_H y+3 dWindL_L y+4 dWindL_H y+5 dWindR_L y+6 dWindR_H y+7 dWindU_L y+8 dWindU_H y+9 dWindD_L y+10 dWindD_H ; Object list t 11 clear x+0 dL_pList_L x+1 dL_pList_H x+2 dL_Z_L x+3 dL_Z_H ; Object list entry t 12 clear x+0 dOL_Type x+1 dOL_X_L x+2 dOL_X_H x+3 dOL_Y_L x+4 dOL_Y_H x+5 dOL_Z_L x+6 dOL_Z_H x+7 dOL_ListFlag ; Set offset 0 demo t 0 o 9400 i 3 _ i 3 _ i 3 _ i 3 _ i 3 _ i 3 _ i 3 _ i 3 _ i 3 _ i 3 _ i 3 _ i @9449 l.Loop i @948B l.Exit i @948F l.ExitLp i @9495 l.DoDemo i @9499 l.DemoLoop i @94D4 l.DemoQuit i @94D6 l.DemoFlyIn i @94D9 l.DemoLp i @94EB l.sdIris a @9529 _ l.sdHoles a @9558 _ l.sdDef a @956D _ l.sdCode a @95A6 _ l.DemoData w 4 w 4 w 4 w 4 w 4 ; Set offset 1 main t 1 _ c; Start of MATHS _ l.NegHL i @95c2 _ l 9603 Seed l.Rand i @95Ce _ l.Rand1 l 95fe Rand2 i @9603 _ a 4 _ l.DivHLDE i @960d l.Div81 i @960e l.Div8 i @961a l.Div61 i @9620 l.Div51 i @9626 l.Div41 i @962C l.Div31 i @9632 l.Div21 i @9638 l.Div11 i @9641 l.Div1 i @9647 l.Div16 i @964d l.Div16a i @965A l.Div16b i @9660 l.Div70 i @9666 l.Div60 i @966C l.Div50 i @9672 l.Div40 i @9678 l.Div30 i @967E l.Div20 i @9684 l.Div10 i @968D l.Div0 i @9691 l.ObjeDiv i @969D l.OD1 i @96B3 l.ShapeDiv i @96B9 l.MultHLDE i @96C3 l.Mul0 i @96C6 l.Mul1 i @96D3 l.Mul2 i @96D6 l.Mul3 i @96e0 l.SignMult i @96f6 l.SMp i @96f9 l.SMn i @9704 l.SM1 i @9712 l.SignDiv i @9728 l.SDp i @972B l.SDn i @9736 l.SD1 i @9745 c; End of MATHS _ l.Options_Subs i @9769 l.GetSoundFlag i @976F l.DoDamage i @977D l.DD1 i @9781 l.DDa i @9788 l.AddScore i @9798 l.AS1 i @979C l.SubScore i @979D l.LimitStarCnt i @97A9 l.ShowObje i @97BD l.SOlp i @9841 l.Test i @9863 l.SOkill i @98af l.SOCurClip i @98EF l.SOHit i @98F8 l.SOMiss i @98fe l.SOk1 i @9919 l.ShowObje2 l 991a ShuffledF i @9936 l.SOlp2 i @996D l.CallDE i @996e l.Ret i @996F l.CallHL i @9970 l.ResortObje l 9975 cnObje i @9982 l.ROlp i @99AC l.SortObje i @99C0 l.SortLp i @99ff t 3 use line IYs l.FFgetline i @9a26 l.AddFirstLine i @9A68 l.AddLine i @9A94 l.UndrawLines i @9Ab0 l.Undrawlp i @9Ad5 l.InitObjes i @9AE0 l.IOlp i @9Af9 t 4 line as IX l.InitLines i @9B04 l.ILlp i @9B1a t 5 obje as both l.AddObje i @9B4e l.AOlast i @9B6f t 6 both as obje l.AOnxt i @9B79 l.AOnz i @9BBe l.AOb i @9Bd4 l.KillObje i @9bdf l.KOlines i @9c16 l.KOx i @9c24 l.KOz i @9c3a l.InitVectAdd i @9c5c l.DoVectAdd i @9c7A l 9c5e vaXl l 9c63 vaXh l 9c68 vaY1 l 9c6D vaYh l 9c72 vaZl l 9c77 vaZh l.DoVectors i @9c9c l.ResMargin i @9cc7 l.SetRMargin i @9cde l.SRMx i @9ce1 l.SetDMargin i @9cf8 l.SDMx i @9cfb l.SetLMargin i @9D1B l.SLMx i @9d1e l.SetUMargin i @9D3e l.SUMx i @9d41 l.SetUpTabs i @9d46 l.GenXTab i @9d4d l.GenXTab1 i @9d56 l.GenXTab2 i @9d5f l.Ret2 i @9d60 l.GenYTab i @9d68 l.CharLp i @9d6A l.CharLp1 i @9d85 l.GYT1 i @9d87 l.GYT2 i @9d91 l.CLS i @9dAA l.CLSa i @9dAB l.CLSlp i @9dcd l.Gen192Tab i @9dec l.G192 i @9df3 l.CAf i @9df9 l.ClipAddr i @9e27 l.CalcAddr i @9e47 l.VB1 i @9e4a t 3 l.VertLine i @9ec4 l.VS2 i @9ed6 l.VS3 i @9f32 l.VS4 i @9f3c l 9EF1 V1 l.vl1 i @9f4e l 9f3f vm0 i @9f4e l.vl2 i @9f5a l.vl4 l 9f5b vm1 l 9f5e vm2 l 9f61 vm3 l 9f64 vm4 l 9f67 vm5 l 9f6A vm6 l 9f6d vm7 l 9f70 vm8 l 9f77 SoundFlagVL i @9f87 l.vl6 i @9f8f l.vl3 i @9f94 l.vl5 l 9f95 vm9 i @9f9d l . Vert10 i @9fdd l . HS1a i @9fde l . HS1 i @9fe1 l.HpS w 2 l.HpA w 2 _ l.HoriLineEx l 9fef SoundFlagHLX i @9ff8 l.HoriLine i @a060 l.HS2 i @a072 l.HS3 i @a0e3 l.HS4 i @a103 l.HS5 i @a11d l.HS6 i @a146 l.Hori0a i @a148 l.Hori1a i @a153 l.HoriS i @a160 l.Hori0 l a161 HLsmc i @a162 l.Hori1 i @a16d l.CalcEdges i @a184 l.CEY i @a19e l.CEgx i @a1a3 l.CElx i @a1a9 l.CEgy i @a1ae l.CEly i @a1b4 l.ClipThing i @a22d l a1ce ctX1 l a1d1 ctY1 l a1d8 ctX2 l a1db ctY2 l.ClipInner i @a2b0 l a22e PbX l a231 PbY l a248 C2 l a249 PaX l a24c PaY l a253 PmX l a256 PmY l.C4a i @a2c8 l.TestPm i @a2df l.TPm1 i @a2f5 l.ALOld i @a330 l.OA1 i @a342 l a33d OAHV l.OA3x i @a34a l.OA3a i @a34d l.OA3 i @a35d l a352 OAxx l a355 OAyy l.AnyLine i @a3c9 l.LineA i @a3e3 l.LineB i @a3fd l.LineC i @a405 l.LineD i @a44b l a448 IXl l a449 IXh l.LineAlg i @a45d l a456 HorizVector l.LineAlg1 i @a469 l a462 sxxVector l a465 syyVector l.LineX i @a472 l.LineXa i @a48c c; Align z 74 l.Incxx i @a512 l a50d SoundFlagAL l.Decxx i @a524 l a51f SoundFlagAL1 l.Incyy i @a540 l.Decyy i @a55c l.MinX z 2 l.nMinX z 2 l.MaxX z 2 _ l.TopY z 2 l.nTopY z 2 l.BotY z 2 _ l.AMinX z 2 l.AMaxX z 2 l.ATopY z 2 l.ABotY z 2 _ t 2 l.pFreeObje z 2 _ l.cObjeZ z 2 _ l.ObjeSeq z 90 _ l.pFreeLines z 2 _ c; End of SUBS _ l.DoRhino i @a62b l.PlayRhino i @a62f l.RhinoPlay i @a63B l.RhinoLoop i @a643 l.RhinoPause i @a65a l.Rlx i @a66a l.RhinoFini i @a677 l.RhinoClear i @a6a2 l.RhinoInc i @a6AD l.RhinoGetPos i @a6BB l.RhinoInit i @a6c4 l.RIlp i @a6e5 l.RIlp1 i @a6f4 l.RIlp2 i @a71b l.RIlp5 i @a725 l.RIlp3 i @a72a l.RIlp3a i @a72e l.MoveRhino i @a736 l.MRlp i @a742 l.MR1 i @a756 l.MR2 i @a76a l.MR3c i @a77b l.MR2b i @a788 l.MR3 i @a791 l.MR3a i @a79b l.MR3b i @a7a4 l.RhinoVector i @a7b9 l.RVa i @a7d4 l.VectorAdd i @a7e9 l.RhinoLook i @a803 l.RhinoDisp i @a808 l.RDlp i @a810 l.RhinoPrint i @a829 l.RPa i @a831 l.RhinoManMove i @a860 l.RMMa i @a874 l.RMMb i @a886 l.RMMc i @a889 l.RhinoHit i @a88e l.RhinoEnd z 1 l.RhinoManPos z 2 l.RhinoManSpeed z 1 l.nRhinos z 1 l.RhinoDamage z 1 l.RhinoScore z 2 _ l.RhinoMLeft i @A89e l.RhinoMRight i @A8a5 l.RhinoMUp i @A8b2 l.RhinoMDown i @A8be l.InitStats i @A8cb l.DispStatsInner i @A8d4 l.StatsExit i @A8e3 l.DS1 i @A8fb l a8e9 cFlashValue l a8f2 cFlashRoutine l a8f6 DSWaitLp l.DispStats i @A91c l.CurrentStat w 2 _ l.pStats w 2 w 2 w 2 w 2 w 2 w 2 w 2 w 2 _ l.SteppMapR i @a93d _ l.SteppMapL i @a94c _ l.SteppMapU i @a95d _ l.SpMU i @a960 _ l.SteppMapD i @a971 _ l.SpMD i @a974 _ l.PrintMap i @a9ab l.MPlp i @a9b5 l.Print8x8 i @a9d9 l.P8lp i @a9e4 l.ShowMap i @a9e9 l.OffsetL i @a9f3 l.SMlp1 i @a9f6 l.SMlp2 i @aa22 l.StartFlash i @aa2c l.MapFlash l aa2d FlashChars i @aa42 l.GetMap i @aa44 l.MapConvert i @aa50 l.MC1 i @aa57 l.YTab w 8 w 8 w 8 w 8 w 8 w 8 _ l.DoMap i @aa93 l.DMlp i @aaa4 l.DMa i @aaa7 l.MapKeyTable b 1 w 2 b 1 w 2 b 1 w 2 b 1 w 2 b 1 w 2 b 1 w 2 b 1 w 2 b 1 w 2 b 1 w 2 b 1 _ l.DoOpt i @aad2 _ l.OptFlash i @aae1 l.OFx i @aae8 _ l.DoCode i @aafc _ l.CodeFlash i @ab07 _ l.DisplayCodes i @ab11 l.DClp i @ab29 l.DCa i @ab36 _ l.DCb i @ab42 l.DClpA i @ab66 l.DCc i @ab6A _ l.PrintFound i @ab75 _ l.PrintNotFound i @ab7e _ l.RandomChar i @ab8a _ l.InitCodes i @ab93 l.IClp i @ab9b _ l.AddCodes i @abb8 l.AClp i @abc3 _ l.ACadd i @abdc l.sScrollCodes a @abeb l.AddCodeStr a @abfa l.sFound a @ac06 l.sNotFound a @ac09 l.sRhino a @ac21 l.sRhino1 a @ac40 l.sMap a @ad0e l.sCode a @ad29 l.sIFF a @ad78 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ b 1 b 8 _ l.InitialCodes a 4 a 4 a 4 a 4 a 4 a 4 a 4 a 4 a 4 a 4 a 4 a 4 a 4 a 4 a 4 a 4 _ l.Codes z 50 _ c; End of STATS _ t 8 ; Star IX/IY i @b12c _ l.pFreeStars z 2 l.pStarList z 2 l.pLastStar z 2 l.pPrevStar z 2 _ l.crStars z 1 _ l.pcWindowLocal z 2 l.cWindZ z 2 _ c Spurious POP IX i 2 t 6 ; Obje/Obje _ c; Start of DRAW _ l.ObjectDescs w 8 w 8 w 8 _ w 8 w 8 w 8 w 8 _ w 8 w 8 _ w 8 w 8 w 8 w 8 _ w 8 w 8 w 8 _ c; #10 _ w 8 w 8 _ w 8 w 8 _ w 8 _ w 8 w 8 w 8 _ w 8 w 8 w 8 _ w 8 _ w 8 _ w 8 w 8 _ w 8 _ c; #20 _ w 8 w 8 w 8 _ w 8 _ w 8 _ w 8 _ w 8 _ w 8 _ i @b3fe l.CycleXY b 1 w 4 _ b 1 w 4 _ b 1 w 2 _ l.CycleX b 1 w 4 _ b 1 w 4 _ b 1 w 2 _ l.CycleY b 1 w 4 _ b 1 w 4 _ b 1 w 2 _ l.CycleXmY b 1 w 4 _ b 1 w 4 _ b 1 w 2 _ l.OneXY b 1 w 4 _ b 1 w 4 _ b 1 w 2 _ l.ExplTab1 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 _ l.ExplTab2 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 _ l.ProjTab b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 b 3 _ l.Hole b 1 w 2 w 2 w 2 w 2 w 2 w 2 _ b 1 b 1 _ w 2 w 2 _ w 2 b 1 b 1 w 2 w 2 w 2 w 2 _ b 1 _ b 1 _ b 1 b 1 b 1 b 1 _ b 1 b 1 b 1 _ b 1 _ l.Miss b 1 w 2 w 2 w 2 w 2 w 2 w 2 _ b 1 b 1 _ w 2 w 2 _ w 2 b 1 b 1 w 2 w 2 w 2 w 2 _ b 1 _ b 1 _ b 1 b 1 b 1 b 1 _ b 1 b 1 b 1 _ b 1 _ l.SAM b 1 w 2 w 2 w 2 w 2 w 2 w 2 _ b 1 b 1 _ w 2 w 2 _ w 2 b 1 b 1 w 2 w 2 w 2 w 2 _ b 1 _ b 1 _ b 1 b 1 b 1 b 1 _ b 1 b 1 b 1 _ b 1 _ l.TOW b 1 w 2 w 2 w 2 w 2 w 2 w 2 _ b 1 b 1 _ w 2 w 2 _ w 2 b 1 b 1 w 2 w 2 w 2 w 2 _ b 1 _ b 1 _ b 1 b 1 b 1 b 1 _ b 1 b 1 b 1 _ b 1 _ l.Slugs b 1 w 2 w 2 w 2 w 2 w 2 w 2 _ b 1 b 1 _ w 2 w 2 _ w 2 b 1 b 1 w 2 w 2 w 2 w 2 _ b 1 _ b 1 _ b 1 b 1 b 1 b 1 _ b 1 b 1 b 1 _ b 1 _ l.MoveTower i @baa6 t 9 IY=tunnels (undef) i @baf5 l.Tunnels w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ w 2 b 1 w 2 b 1 _ t 6 obje/obje l.HoleHit i @bb8b b 1 w 4 b 1 w 2 _ i @bdd5 ; DispExpl t 1 obje/void i @bf1e ; ObjecNotShown t 6 obje/obje i @c37a ; Alter window t 10 obje/wind i @c40C t 6 obje/obje i @c45c t 6 obje/obje _ l.X1 z 2 l.X2 z 2 l.Y1 z 2 l.Y2 z 2 _ l.X3 z 2 l.X4 z 2 l.Y3 z 2 l.Y4 z 2 _ l.X5 z 2 l.X6 z 2 l.Y5 z 2 l.Y6 z 2 _ l.TempX z 2 l.TempY z 2 l.TempZ z 2 _ c; Start of PLAYER _ l.PlayerFire i @c673 l.Xvar w 2 l.AS4y i a l.Yvar w 2 l.OldX z 1 l.OldY z 1 l.ASMakeTurn i @c741 b 4 _ i @c76b b 10 b 10 b 10 b 10 b 10 b 10 b 10 b 10 _ l.InitVars i @c823 c; End of PLAYER _ i @c862 c; End of KEYS _ l.lCodeA w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lCodeB w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lCodeC w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lCodeD w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lFuelA w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lFuelB w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lFuelC w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lFuelD w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lSAMA w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lSAMB w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lSAMC w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lSAMD w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lThreeA w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lThreeB w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lThreeC w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lThreeD w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lDeath w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.IrisDemo b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.HoleDemo b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.SAMDemo b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.TowerDemo b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.CodeDemo b 1 w 6 _ b 1 _ b1 _ l.vPsi1 b 1 w 6 _ b 1 _ b1 _ l.vPsi2 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi3 b 1 w 6 _ b 1 _ b1 _ l.vPsi4 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi5 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi6 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi7 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi8 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi9 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi10 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi11 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi12 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi13 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi14 b1 _ l.vPsi15 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi16 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi17 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 _ b1 _ l.vPsi18 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi19 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi20 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi21 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi24 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi25 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi26 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi27 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi28 b 1 w 6 _ b 1 _ b1 _ l.vPsi29 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi30 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ b1 _ l.vPsi47 b 1 w 6 _ b 1 _ b 1 w 6 _ b 1 _ l.vPsi46 b 1 w 6 _ b 1 _ b1 _ _ l.CallVectors w 2 w 2 w 2 w 2 w 2 w 2 w 2 w 2 _ w 2 w 2 w 2 w 2 w 2 w 2 w 2 w 2 _ w 2 w 2 w 2 w 2 w 2 w 2 w 2 w 2 _ w 2 w 2 w 2 w 2 w 2 w 2 w 2 w 2 _ w 2 w 2 w 2 w 2 w 2 w 2 w 2 w 2 _ w 2 w 2 w 2 w 2 w 2 w 2 w 2 w 2 _ w 2 w 2 w 2 w 2 w 2 w 2 w 2 w 2 _ l.lEnd w 4 w 2 _ l.lDummy w 4 w 2 _ l.lAntiClock w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lStraightA w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lStraightB w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lStraightC w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lStraightD w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lStraightE w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.lWarpGate w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ _ l.lWarpGate2 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 4 w 2 _ l.vBlank b 1 _ l.vtTower b 1 w 6 b 1 _ b 1 _ l.vtMine b 1 w 6 b 1 _ b 1 _ l.vFakeI1a b 1 w 6 b 1 _ b 1 _ l.vFakeH1a b 1 w 6 b 1 _ b 1 _ l.vFakeI2a b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vFakeI2b b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vFakeH2a b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vFakeH2b b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vFakeI3a b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vFakeI3b b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vFakeI3c b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vFakeH3a b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vFakeH3b b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vFakeH3c b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vHolenSAM1 b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vFHoleLcent b 1 w 6 b 1 _ b 1 _ l.vFHoleLrcent b 1 w 6 b 1 _ b 1 _ l.vFHoleLdright b 1 w 6 b 1 _ b 1 _ l.vFHoleLdleft b 1 w 6 b 1 _ b 1 _ l.vFHoleLd1 b 1 w 6 b 1 _ b 1 _ l.vFHoleLd11 b 1 w 6 b 1 _ b 1 _ l.vFHoleScent b 1 w 6 b 1 _ b 1 _ l.vFHoleMcent b 1 w 6 b 1 _ b 1 _ l.vFHoleLleft b 1 w 6 b 1 _ b 1 _ l.vFHoleSleft b 1 w 6 b 1 _ b 1 _ l.vFHoleMleft b 1 w 6 b 1 _ b 1 _ l.vFHoleLright b 1 w 6 b 1 _ b 1 _ l.vFHoleSright b 1 w 6 b 1 _ b 1 _ l.vFHoleMright b 1 w 6 b 1 _ b 1 _ l.vSAM1acent b 1 w 6 b 1 _ b 1 _ l.vSAM3a b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vSAM4a b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vSAM3b b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vSAM2a b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vSAM5sa b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 w 6 b 1 _ b 1 _ l.vWarp b 1 w 6 b 1 _ b 1 _ ;--------------------------- l.InitMap i @d2ec l.BaseVectors w 8 l.LeavePlanet i @d371 ; Add Objects t 11 objelist i @d3aa ; Next object t 12 objelisttype i @d3f3 l.pObjectList z 2 _ c; End of OBJECTS ; Known labels ;d01 cBlue ;d02 cRed ;d03 cMagenta ;d04 cGreen ;d05 cCyan ;d06 cYellow ;d07 cWhite L6B3C DDamage L6B3D ADamage L6B44 EndState L6B45 Mode L6B30 AddScroll L6B37 AType L6B38 BType L6B39 CType L6B3E DScore L6B2D PrintStr L6B2A Print L6B33 pCurX L6B36 ppCurY L6B40 nCodesFound L6B06 kLeft L6B09 kRight L6B0C kUp L6B0F kDown L6812 L6B18 kFire L6700 RhinoMap L6800 RhinoList LE000 YTable LE200 DivTab LE300 BitTab LE318 Colour LE319 cSoundVal LE31A GameAttr LE31B WindowMask LE31C pObjeList LE31E pMap LE320 Angle LE321 ArrowPos LE323 cnStars LE324 DeltaX LE326 DeltaY LE328 DeltaZ LE32A GroundX LE32C GroundY LE32E GroundZ LE330 XTurn LE332 YTurn LE334 XTurnSum LE338 CellCount LE33A FireDX LE33C FireDY LE33E FireDZ LE340 Distance LE342 pcWindow LE344 StarTable LE4A2 ObjeTable LEAF6 LineTable LFDC2 WindowTable LAEEB ISlp LAF10 AddStar LAF24 ASa LAF4E SUSlp LAF7C ShowStars LAF97 SSlp LAFA6 SS0 LAFF7 SS1 LB000 LB01F SSW1 LB03A SS2 LB05C SSW1a LB077 SS2a LB09B SS3 LB0A8 SSna LB0A9 SSn LB0D0 SSnc LB0E5 SSnb LB0FB ReplaceStars LB27B aFuel LB287 aWarp LB2B6 aSquTow LB2C0 aBunker LB2D5 aCodeXmit LB2E7 aCodeXm1 LB2FB aMine LB307 aRising LB30B aSAMSqu LB312 aSAMa LB317 aSAM LB32E aFixed LB33B aVari LB34E aVari1 LB364 aIris LB367 aIrisCommon LB37F aIrisA LB385 aIrisB LB38B aIrisC LB391 aSquMiss LB39A aMiss LB3B5 aProj LB3C6 aExpl LB5A4 MT0 LB5B5 MTa LB5BA TowerFire LB5C7 DispDiamond LB68A Y5a LB68D Y3a LB6A7 CodeSend LB6AF DispSquMiss LB6BA DispSquTower LB738 TempX1 LB741 TempXr LB7FF Towere LB82F Towerad LB8B4 Towerd LB90B Towercf LB990 Towerf LB9E7 TestHit LBA02 TestH1p LBA21 THtempIX LBA27 TestH1 LBA2B TestH2 LBA31 TestH3 LBA44 AbsX LBA5D TestCC LBA63 AbsY LBA68 TestTrue LBA91 TestH3a LBA9C TestH4 LBA9F PlayerShot LBAA6 WarpHit LBAB3 FindTunnel LBAD5 WH1 LBAE0 WH2 LBAE9 WH3 LBB47 FuelHit LBB51 MissShot LBB5B TowerShot LBB75 TowerColl LBB7F HoleMissed LBB8B FixedSize LBB93 CreateObject LBBA7 TempAcc1 LBBB8 COinn LBBE3 COlp LBBED TempAcc LBC12 CalcSquareA12 LBC25 CalcSquareB12 LBC38 CalcSquareA34 LBC4B CalcSquareB34 LBC5E CalcSquare LBCBF ChaserA LBCE1 ChaserB LBCF2 OFAim LBD45 MissAimMult LBD4E MissAimDiv LBD5C KillObject LBD61 DispSlugs LBDD5 DispExpl LBE48 Expl1 LBED3 eX1 LBED6 eX3 LBEE3 eX4 LBEE6 eX2 LBEE9 eY4 LBEF9 eY3 LBF09 eY2 LBF19 eY1 LBF1E ObjeNotShown LBF25 DispMiss LBF81 ShowMiss LBFA6 Miss4 LBFB0 Miss3 LBFBA Miss2 LBFC4 Miss1 LBFCB Miss0 LC025 mYa LC028 mYc LC02C mXa LC02F mXc LC040 mYb LC043 mYd LC047 mXb LC04A mXd LC057 DispSAM LC077 DispSAM1 LC0C8 SAMa LC0D6 SAMretreat LC0E0 SAMRising LC0F0 SAMRisingA LC111 SAMRisingret LC11B DispSAMns LC12A FireMiss LC13A DispSAMexit LC154 FireMissile LC17C DispSquareB LC1A5 DispSquare LC1A8 DispSq1 LC1F0 DispIris LC23D DispIrisA LC243 DispIrisB LC24C DispIrisC LC252 DispParaH LC2A0 DispForce LC351 AlterWindow1 LC37A AlterWindow LC3D6 AlterRHS LC40C DoSizeCycle LC438 NextCycle LC448 NCa LC454 NCloop LC47B PFDel LC47D PFa LC4A5 AlterSteps LC4B1 AX1 LC4D6 AlterSteps0 LC4D9 AlterSteps1 LC4F2 AlterSteps2 LC4F6 AlterSteps2x LC505 AlterSteps2k LC50C AlterSteps21 LC519 AlterSteps2a LC535 AlterSteps3x LC53C AlterSteps3 LC54A AlterSteps3k LC551 AlterSteps31 LC55E AlterSteps3a LC57A AlterSteps4x LC580 AlterSteps4 LC591 AlterSteps4a LC599 AlterSteps4c LC59C AlterSteps5 LC648 Inner LC68C ASMT1 LC698 ASMT2 LC69D ASMT2a LC6A1 DrawSights LC6CC DrawSights1 LC6D2 DrawSights3 LC6DB DrawSights3a LC6DF DrawSights3b LC713 PutS2 LC724 PutS1 LC726 PutClp LC741 SightClipY LC745 UnDrawSights LC746 SighDE LC74A SighIX LC74E RemClp LC76B Sights LD249 IMlp LD24F IM1 LD26D IMa LD27A DoMapMove LD283 InitMapLocal LD2B9 NewSquareAcc LD2CC SetRandom LD2D6 GetBase LD300 AlterAngle LD333 DMapA LD33F DMapB LD371 AddObjects LD383 NextList LD3AA NextObje LD3C7 NOa LD3D3 NOb